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1. ETA on pilot dropsuits - in Feedback/Requests [original thread]
Even if they came out with 1.3 why would you want to invest in them? Like everything else in this game you'll end up with at best half of the suits that should be available and before the next patch they'll drastically alter the stats on the ones...
- by Mike Poole - at 2013.07.19 17:11:00
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2. How about you fix the damn hitboxes on... everything... - in Feedback/Requests [original thread]
I know it seems like a minor thing but it really would be nice to actually have environmental hitboxes match the shape of the objects involved. Crazy idea right? I mean if I'm standing behind some crates with a mass driver and I'm aiming over the...
- by Mike Poole - at 2013.07.18 23:09:00
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3. Vehicle deployment delay for HAV/Dropships - in Feedback/Requests [original thread]
It's one thing to have a LAV pop out of the sky in 15 seconds but it's a bit much for dropships and tanks. Being able to quickly deploy these vehicles is a bit overpowering given the vast advantages they can give especially at the start of a game...
- by Mike Poole - at 2013.06.14 01:01:00
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4. Jumping onto tanks - Why we need to allow friendly roadkill - in Feedback/Requests [original thread]
Not having friendly fire in standard games is one thing, but the fact that you can "run over" your teammates with vehicles and do zero damage to them is something I'm seeing abused a lot more often lately. I've seen it with tanks numerous times a...
- by Mike Poole - at 2013.06.07 23:36:00
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5. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I wish I have been recording some of the **** this weapon does just to prove a point. I was running toward a clone station when all of a sudden an enemy pops out of it. Hide for a second and notice they're not moving an inch and think "oh great t...
- by Mike Poole - at 2013.06.06 22:26:00
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6. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Driftward wrote: I really could care less about how butthurt you are. Keep to the OP. And this thread is addressing the legitimate concerns we have about the disparities between the aurum and isk variants. Please keep it on topic and constr...
- by Mike Poole - at 2013.06.05 23:19:00
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7. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Driftward wrote: Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the other aurum items just changes in skill requirements? Also, if they didn't care about balance then why is the TAR now actually hav...
- by Mike Poole - at 2013.06.05 23:03:00
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8. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
If you think CCP gives a **** about balance or fairness or not milking pay-2-win then you haven't been playing this game much.
- by Mike Poole - at 2013.06.05 21:53:00
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9. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Thanks for proving my point about kittening. Yes, in sight. The devs have constantly said that Dust would be updated every 3-4 months. This gives 3-4 "big" patches each year adding new content, fixing bugs, etc. We had ou...
- by Mike Poole - at 2013.06.05 17:26:00
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10. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Outstanding. Finally a fix is in sight! Do any of you wonder why this quote wasn't directly posted in this thread by Wolfman? It was posted in a rational discussion thread about the TAC AR. It was posted there because tho...
- by Mike Poole - at 2013.06.05 17:11:00
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11. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue f...
- by Mike Poole - at 2013.06.05 14:39:00
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12. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: WeGÇÖll be watching carefully to see what kind of impact this has on weapon performance. It's funny that so much attention is being paid to impacts on weapon performance now. Where was this deep concern when Mass Drive...
- by Mike Poole - at 2013.06.05 04:13:00
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13. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The...
- by Mike Poole - at 2013.06.05 04:08:00
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14. LAVs need permanent radar signatures. - in Feedback/Requests [original thread]
You're telling me that a guy running around shows up on the radar perfectly fine, a nano hive sitting on the ground shows up on the radar like a spotlight but a freaking truck careening around manages to stay hidden? Having nothing to go by other...
- by Mike Poole - at 2013.06.05 02:54:00
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15. [essential] the red line has to go - in Feedback/Requests [original thread]
Simple solution to the red line, if you're inside for more than X seconds you can't fire your weapon. People spawning and running out are able to defend themselves but any attempts at camping are short lived or need to be done directly on the lin...
- by Mike Poole - at 2013.06.05 01:02:00
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16. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Even if they "fix" the TAC issue it's not going to solve all of the problems associated with semi-auto weapons. Scrambler rifle's work on the same principle even if they don't share the same range advantages. I can't count how many times I've tho...
- by Mike Poole - at 2013.06.05 00:23:00
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17. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
It's surprising that CCP is against releasing an unfinished game feature. I mean hell just look around.
- by Mike Poole - at 2013.06.04 19:58:00
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18. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Seras Vikutoria wrote: There is no such thing as "a fair fight" or "an unfair fight". There's only "a fight". Circumstances are irrelevant.
No such thing as "an unfair fight"? In a game where at any moment the finger of god can be c...
- by Mike Poole - at 2013.06.04 19:57:00
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19. Fused Locus Mistakes... - in Feedback/Requests [original thread]
iceyburnz wrote: Its wierd. The weapon engineers of eve online universe seem to work on thier own logic. Fused locus grenade are extremly efficient anti infantry weapons. So why oh why has the individuals who are PAID to make up ways of kill...
- by Mike Poole - at 2013.06.04 19:33:00
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20. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Vell0cet wrote: All of the things you're talking about are what Planetary Conquest is designed for. That's the place where you wear your best gear, because your corp will own planets that generate lots of ISK which will help fund the cost of y...
- by Mike Poole - at 2013.06.04 18:52:00
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